FIFA 11
On FIFA 11 I worked with the design and production team, writing Career Mode news stories, setting up tournaments, and answering questions from the translation team in Spain.
Supporting design and production
Joining near the end of production, and right before release, my tasks were repetitive but, coming from the Wii, a great intro into next gen development.
My Role
I helped out on the design and production team by writing new stories for career mode, setting up tournaments, and answering questions from the translation team in Spain.

News stories in 16 languages
One of my tasks was to write news stories for Career Mode, which were then translated into 16 different languages and made me the liaison with the Localization department in Spain.
I was also tasked with setting up some tournaments, which required a lot of research on football tournaments from around the world.
Here you can see a screenshot from Career Mode where you can see my tiny, tiny bit of story at the bottom-middle.

A way into UX design for games
Though it was more filler tasks and not so much UX Design work, it was still a good experience. It landed me a spot on FIFA Ultimate Team where I really got to start diving deeper into UX Design for games.

FIFA Ultimate Team 11
The first FIFA Ultimate Team release I worked on at Electronic Arts Canada, designing its first supporting web app and the in-game leaderboards.
Next
FIFA 10
My first professional design work, FIFA 10 on the Wii, at Electronic Arts.




